Invite and manage your team
Everyone in with the right role: invites, access requests, password resets, and clean offboarding, all in one Settings tab.
Team lives at Settings → Team. Four jobs happen here: getting people in, deciding what they can do, rescuing locked-out accounts, and offboarding cleanly.
Invite someone
Click Invite User, enter their email and name, and assign a role. They receive an invite link by email, and you can also copy the link and share it yourself, useful when a client's mail filter is in a mood.
An invite is an email, a name, and a role. The role decides everything else.
Access requests
People can request access from the login page, which beats invite-chasing when a new collaborator arrives mid-project. Requests queue under Settings → Team, where an admin approves (choosing a role) or denies each one.
Passwords and lockouts
From the same page you can send a password reset link or set a new password directly, the two-minute fix for the "I can't get in and the shoot is at nine" morning.
Offboarding
Deactivate the account. Sign-in stops immediately; nothing they made goes anywhere. Their projects, comments, and links continue working, because work belongs to the workspace, not the login.
Seats are a ceiling, not a meter: 5 members on Pro and 50 on Team, at one flat price. The people you send links to never need any of this page; they are reviewers, not seats.
Questions
What happens when I deactivate someone?
They can no longer sign in. Nothing they made is deleted: their projects, comments, and links stay in the workspace and keep working.
Do invited teammates cost extra?
No. Plans are one flat price with a seat ceiling (5 on Pro, 50 on Team), so your fifth member costs the same as your first.
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